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C. Sven Johnson’s inspiration
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Pierre Matter (and Qwaq)
| March 16, 2007

I'm trying to post entries weekly, and this week the thing that arguably is the most inspiring to me is a piece of software called Qwaq. The only thing is, I don't think most people would understand why I find that so inspiring (wait a couple of years). So realizing this and recognizing that my blog was getting overly skewed to one side of my brain, I was happy to learn of Pierre Matter's sculptures. Fun stuff. The above image appears to be of something relatively small, but other pictures I've seen which show how large these things can get (~10ft tall) are impressive. And inspiring. So this time I'm posting from both sides of my skull.

{Image Copyright (c) Pierre Matter}

Link:  Blog entry discussing Qwaq

Tags:  biomechanical, sculpture, steampunk

Creative Dialogue

2 Comments |[ Add Comment ]

Brian Slawson
on March 16, 2007

You might like these "robot flowers". I saw them at the Cooper-Hewitt Museum a few years ago. Or, how about the Survival Research Lab?

 

C. Sven Johnson
on March 17, 2007

I first learned of those flowers a couple of years ago (reLink). Nice link though. Appreciated.

And doesn't everyone know SRL? haha

When I initially heard of SRL back in the mid-80's I was blown away. I first saw one of their videos years ago (takes me back; think I rented a rather poor quality VHS at a Tower Records while in San Diego). It was of one of their early public spectacles. I couldn't believe how casual everyone was at those things, given the potential for someone to get impaled.

However, I can see why the sculpture would call them to mind. The hybrid animal machine things they made (with flying body parts) are hard to forget.

But again, it's really Qwaq that has me inspired atm; not the application itself but what it represents. Built as it is on open source Croquet, I expect we'll see some amazing things in a few years. Qwaq's just the first, commercialized shot in a computing revolution that I believe will affect everyone at some point. And the design possibilities open up under those circumstances. I'm no great coder, but this has me wanting to study Squeak so I can link virtual objects to their physical doppelgangers.

 

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