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    <title>design:related - Mr_Anders's inspirations</title>
    <link>http://www.designrelated.com/inspiration/Mr_Anders</link>
    <pubDate>Sat, 07 Jun 2008 16:59:10 GMT</pubDate>
    <description>Mr_Anders's design:related inspirations</description>
    <item>
      <title>Advanced Beauty</title>
      <link>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/2338</link>
      <description>Advanced Beauty is an ongoing exploration of digital artworks born and influenced by sound &lt;br /&gt;
&lt;br /&gt;
Curated by &lt;a href="http://www.universaleverything.com/"&gt;Universal Everything&lt;/a&gt; and &lt;a href="http://www.freefarm.co.uk/"&gt;Freeform&lt;/a&gt;, this is an ever-growing collaboration between programmers, artists, animators and architects


</description>
      <pubDate>Sat, 07 Jun 2008 16:59:10 GMT</pubDate>
      <guid>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/2338</guid>
    </item>
    <item>
      <title>NEUBAUWELT</title>
      <link>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/567</link>
      <description>Neubau Welt

My house, my pool, my wife, my car, my horse, my Learjet, my toys, my trees, my garden, my cockroach. Now it's really all yours. 

Neubau Welt is an extensive encyclopedia of well over a thousand editable vector illustrations of everyday objects and obsessions large and small. They were created by designer Stefan Gandl and his Neubau team. Gandl's previous book DSOS1 was also published by dgv and has since become a collectors&#8217; item. All of the objects shown in the book can also be found as editable and highly detailed Macromedia Freehand and Adobe Illlustrator files on an included CD. For the price of the book, readers also buy the exclusive rights to exclusive graphics in their own work. 

Reminiscent of a digital Letraset, Neubau Welt contains everything any designer could possibly need but couldn't find on Google. Unlike ClipArt, the smorgasbord of objects can be enlarged indefinitely. This also makes them extremely useful for architects and other creatives, who can integrate them into their presentations and visual models.</description>
      <pubDate>Mon, 28 May 2007 17:03:28 GMT</pubDate>
      <guid>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/567</guid>
    </item>
    <item>
      <title>Magwerk</title>
      <link>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/430</link>
      <description>No more Papercuts...look for yourself</description>
      <pubDate>Tue, 17 Apr 2007 10:26:34 GMT</pubDate>
      <guid>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/430</guid>
    </item>
    <item>
      <title>VisualComplexity</title>
      <link>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/429</link>
      <description>VisualComplexity.com intends to be a unified resource space for anyone interested in the visualization of complex networks. The project's main goal is to leverage a critical understanding of different visualization methods, across a series of disciplines, as diverse as Biology, Social Networks or the World Wide Web. I truly hope this space can inspire, motivate and enlighten any person doing research on this field.</description>
      <pubDate>Tue, 17 Apr 2007 01:54:14 GMT</pubDate>
      <guid>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/429</guid>
    </item>
    <item>
      <title>OBEY</title>
      <link>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/427</link>
      <description>MANIFESTO

The OBEY sticker campaign can be explained as an experiment in Phenomenology. Heidegger describes Phenomenology as "the process of letting things manifest themselves." Phenomenology attempts to enable people to see clearly something that is right before their eyes but obscured; things that are so taken for granted that they are muted by abstract observation.

The FIRST AIM OF PHENOMENOLOGY is to reawaken a sense of wonder about one's environment. The OBEY sticker attempts to stimulate curiosity and bring people to question both the sticker and their relationship with their surroundings. Because people are not used to seeing advertisements or propaganda for which the product or motive is not obvious, frequent and novel encounters with the sticker provoke thought and possible frustration, nevertheless revitalizing the viewer's perception and attention to detail. The sticker has no meaning but exists only to cause people to react, to contemplate and search for meaning in the sticker. Because OBEY has no actual meaning, the various reactions and interpretations of those who view it reflect their personality and the nature of their sensibilities.

Many people who are familiar with the sticker find the image itself amusing, recognizing it as nonsensical, and are able to derive straightforward visual pleasure without burdening themselves with an explanation. The PARANOID OR CONSERVATIVE VIEWER however may be confused by the sticker's persistent presence and condemn it as an underground cult with subversive intentions. Many stickers have been peeled down by people who were annoyed by them, considering them an eye sore and an act of petty vandalism, which is ironic considering the number of commercial graphic images everyone in American society is assaulted with daily.

Another phenomenon the sticker has brought to light is the trendy and CONSPICUOUSLY CONSUMPTIVE nature of many members of society. For those who have been surrounded by the sticker, its familiarity and cultural resonance is comforting and owning a sticker provides a souvenir or keepsake, a memento. People have often demanded the sticker merely because they have seen it everywhere and possessing a sticker provides a sense of belonging. The Giant sticker seems mostly to be embraced by those who are (or at least want to seem to be) rebellious. Even though these people may not know the meaning of the sticker, they enjoy its slightly disruptive underground quality and wish to contribute to the furthering of its humorous and absurd presence which seems to somehow be antiestablishment/societal convention. Giant stickers are both embraced and rejected, the reason behind which, upon examination reflects the psyche of the viewer. Whether the reaction be positive or negative, the stickers existence is worthy as long as it causes people to consider the details and meanings of their surroundings. In the name of fun and observation.

Shepard Fairey, 1990 </description>
      <pubDate>Tue, 17 Apr 2007 01:31:35 GMT</pubDate>
      <guid>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/427</guid>
    </item>
    <item>
      <title>Jeremyville</title>
      <link>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/424</link>
      <description>Jeremyville is based in Sydney Australia. He designs toys, books, paints murals, writes columns, creates animation, produces his Jeremyville clothing label, and runs his growing online store. He also designed and produced the first book in the world on designer toys with Megan Mair, called Vinyl Will Kill!, published by IdN. Stocked at Colette in Paris, Magma books UK, Basheer Books, Kidrobot US, and many stores around the world, Vinyl Will Kill! entered its second print run after about 3 months. It was also a 'book of the month' in Wallpaper magazine. (UK) Jeremyville has a few new toys out in Trexi series 1, as well as an LMAC zombie crossover, and has also initiated the sketchel customised art satchel project, launched with Design is Kinky at Semi Permanent 05, and at Comic Con in San Diego 05, with sketchels by Genevieve Gauckler, Gary Baseman, Tim Biskup, Bob Kronbauer, Fawn Gehweiler, Saiman Chow, Jon Burgerman, Miss Van, Beck, Tado, Nathan Jurevicius, Tim Tsui, and about 230 international artists. Recent publications featuring his work include the '2 Steps Back' touring exhibition and book (by 55DSL, Switzerland), and 'Designed to Help', published by De Gestalten Verlag. Recent magazine interviews and editorial include Vapors (US), Wallpaper (UK), XLR8R (US), Clutter (UK), Playtimes (Singapore), Studio Multimedia (France), Creator (Spain), IdN magazine (HK), Frankie (Aust), Bright (Holland), Vice, XFuns (Taiwan) Territory (Malaysia), The Drama (US), Oyster (Aust), Root magazine (Singapore), Yen (Aust), Fused (UK), Swindle (US), and a profile on Australian Infront. Jeremyville's work was showcased in 24 international art books in 2005. Recent design and illustration clients have included MTV, Diesel, 55DSL, the musician Beck, Adio footwear, Coca Cola, X-Box, and Jeremyville products are stocked in stores such as Colette in Paris and Kinokuniya.</description>
      <pubDate>Sun, 15 Apr 2007 13:41:24 GMT</pubDate>
      <guid>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/424</guid>
    </item>
    <item>
      <title>James Marshall a.k.a "Dalek"</title>
      <link>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/423</link>
      <description>Brooklyn-based artist James Marshall, better known as &#8220;Dalek,&#8221; the pseudonym he used during his days as a graffiti tagger, has built an increasingly sophisticated body of work around the demented-looking cartoon figures he calls &#8220;Space Monkeys.&#8221;</description>
      <pubDate>Sun, 15 Apr 2007 13:28:43 GMT</pubDate>
      <guid>http://www.designrelated.com/inspiration/view/Mr_Anders/entry/423</guid>
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