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C. Sven Johnson’s inspiration

The Non-Game Ideas Surrounding "Spore"
Add to Folder | Comments (4) | June 21, 2008


I've been playing with the Spore Creature Creator for the last few days and am thoroughly impressed with the interface, the manner in which the creature data is saved in tiny .png files (which are "shared" among users) and the clever manner in which the entire application makes the process of 3D modeling addictive. I'm seeing countless comments via a search feed, and I've yet to see a negative reaction to the application.

While engaging in some banter, I was reminded of a blog entry I'd made two years ago in which I said: "Imagine the near future. I’m a toy maker with a rapid-manufacturing system (aka “fabber”) and I’m looking for new products to fab and sell. I don’t have my own designs and I don’t want to pay for any, so I play an online MMORPG..."

I wasn't thinking of Spore when I wrote that (Link below), but it certainly seems as if Spore - or rather, its creation tools - will be the catalyst for some of the changes I've been anticipating. It's starting to get the attention of the CAD community ... and the CAD developers as well.

Anyway, playing with the Creature Creator inspired me to create my own creatures and test whether or not there might be any barriers to "ripping" the 3D data. Unfortunately for those of us who work in 3D, our work is seemingly as vulnerable as everyone else's who is working digitally - from graphic artists to musicians.

Meanwhile, I've tried making "product"-things, but that's difficult since they tend to fidgit as you're playing Doctor Frankenstein ... attaching/moving/resizing body parts. Consequently, I'm looking forward to the other tools; especially for vehicles and buildings.



Link: Future Scenario for the Toy Industry

Psydoll - Japanese Cyberpunk Band
Add to Folder | Comments (0) | June 19, 2008



I stumbled across this band surfing around MySpace. There was something particular interesting about them but I couldn't put my finger on it; plenty of similar bands on social networking sites, but this one caught my eye (and ear). Having watched the above video somewhat repetitively, I'm beginning to see a variety of elements which have inspired me at one time or another.

First, the band is a self-proclaimed "cyberpunk" group. Being a big fan of the literature that spawned the sub-culture, I'm inclined to take an interest.

Second, there's a distinctly gothic visual quality to the group (they might be more accurately labeled "cybergoths"). I've previously listed the "gothloli" fashions of the Harajuku district as an inspiration, so no surprise I'd find this compelling.

Third, both visually and musically the guitarist reminds me of Nash the Slash (Wikipedia article); visually the head piece he wears reminds me of a character from the Japanese film "Casshern".

Fourth, the music itself is a form of industrial rock (with samples), so there are easy comparisons to bands like Front 242 and Frontline Assembly, especially since both have similar visual elements in their music videos (as expected).

Fifth, the singer's voice - or rather the Japanese language - reminds me of anime in general. I don't care for most Japanese music because of the vocals, but like Malice Mizer (Wikipedia article), this band does its own thing and sticks with what sounds right for them. Under other circumstances I'd not perceive a relationship between the above video and the intro scene for  "Ghost in the Shell" (1995), but the appropriateness of the vocals in this soundscape is compelling.

Sixth, the old school theremin sound generator shown in the video.

Finally, it occurs to me that I'm not likely to ever see this band in concert. For all practical purposes, they're virtual to me. They may as well be the Japanese band putting on live performances in Second Life.

Link: Psydoll Official Website

Morphable, Interactive, Liquid and Impact Resistant
Add to Folder | Comments (0) | June 10, 2008


Came across news of BMW's new concept vehicle, GiNA, and the first thought that entered my mind was "morphable architecture" and shape-memory based structures.

Of course fabric-based skins for vehicles isn't news. Fabric skins were once commonly used for aircraft. Dirigibles use them. And 3D "seamless" woven composites are beginning to find their way into the mix, even if they're often intentionally rigid.

Morphing skins isn't new either. The U.S. military has explored flexible wings for decades; dispensing with slats and slots and simply re-shaping the wing to modify the chord and thus the aerodynamic properties. I even suspect cars have had fabric skins, though none comes immediately to mind.

None of this is intended to take away from BMW's concept. They're introducing quite a few people to the idea and that's highly commendable.

Given what I know, however, it's something else that has me inspired: the combination of all these things - as BMW has done - in addition to some of the body armor technology of which I've read. Specifically, the ability of fabric weaves to stiffen on impact and so-called "liquid" body armor, both which are intriguing in their own way and have been very much on my mind for the last year or so. Given the long term project on which I'm working, exploring this further seems an excellent idea.


Link: BMW GINA Light Visionary Model: Premiere

Design, Material, and Biology
Add to Folder | Comments (0) | May 19, 2008

There's a Bruce Sterling piece on Abitare, "The New Materialism", discussing the future of architecture and design in the context of mathematics and biological processes. The focus of the article is on Neri Oxman, one of the contributors to MoMA's recent "Design and the Elastic Mind" exhibition. I'd come across Ms. Oxman's work last year for the first time on Desktop Engineering, in a piece discussing the "raycounting" process she was using to generate biomorphic shapes which a rapid-prototyping service was "growing" for her. Interesting, but not the kind of engineering I've long wondered about since the first time I saw the cross-section of a bird's bone and fully understood both the amazing beauty and the structural complexity of it.

Doing a bit of research on Ms. Oxman, I came across a short video on Seedmagazine.com, and in it she discusses the kinds of physics and engineering concerns I'd hoped she'd addressed in her work. Unfortunately, other than simply addressing the topic, I haven't found anything else of note. However, reading about what has been done is inspiring me to re-energize my own efforts which happen to fall in the same general arena.

For those less mathematically inclined, the work shown and discussed is still compelling and it's well worth taking the time to read Sterling's piece, as he poses an interesting question regarding the future of design.



Link: The New Materialism

Avatar Fashion
Add to Folder | Comments (2) | December 09, 2007

While not as finessed as I'd expect from a professional, some of the avatars in Second Life can be both interesting and inspiring. It just so happened that I saw this one while reviewing some of Roger Dean's work (see previous "inspiration"). Still, I'd not have added it here had it not been for some interesting things I learned the past couple of days regarding the fashion industry (see the link; or my latest post here).

It's nice how they all seem somewhat related.

Link: A Virtual World-Based PLM for the Fashion Industry






Tags

3d modeling architecture avatar bioengineering biomechanical biomorphic comics convergence culture cybergoth dean fabbing fashion food furniture gothloli jenkins kirkyan morphable olpc rapid manufacturing sculpture sigismondi spore steampunk stephenson toys transportation



About Me:

  • Working on:
    an extensible, transmedia, transreality, open source (D)esign project
  • Listening to:
    no-name bands on the Net
  • Reading:
    Lots & lots & lots of feeds
  • Watching:
    Streaming teevee


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